We provided a lot of constructive feedback about discoverability, royalty structure and more. So when Epic set out to create their new platform a while back, they reached out to us to get our thoughts on what we as developers would like to see in a new game platform. We also have been digitally distributing games on the PC longer than nearly any other developer, with our game Red Orchestra being one of the first third-party titles released on Steam in early 2006. We’ve always had a great relationship with Epic, from getting our start winning their Make Something Unreal modding contest in 2005 to using three iterations of the Unreal game engine for all our our games since 2003. After that they approached us to offer us an opportunity to bring the game to their new platform. Epic saw the Maneater trailer at E3 and were very excited… they knew that Maneater was going to be a huge, unique, and groundbreaking game.
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